VR Kitchen Training Simulator (Meta Quest 3)
Developed a VR training system for kitchen staff, featuring hand-tracking interactions and strict protocol-based scenarios. Enhanced realism through lighting, post-processing effects, and iterative feature updates.
The enhance version still able to maintain excellent performance. Perform around 60 FPS and above to prevent motion sickness during VR
Key Contributions:
Upgraded core functionality and improved graphics (lighting/post-processing) for immersion. Enhance visual
Optimized for Meta Quest 3’s hand tracking, ensuring intuitive interactions.
Tech: Unity, VR Hand Tracking, URP, Post-Processing, Quest 3

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After